Defining the Problem
The Kahoot! Kids app integrates 10 different apps for kids to learn reading, chess and different areas of math from geometry to multiplication.
We conducted user interviews and surveys with parents, educators, and children. These discussions revealed that while kids enjoyed using Kahoot! Kids, they often felt lost or unmotivated due to the lack of clear learning progression, while parents expressed concerns about the absence of meaningful progress tracking.​​​​​​​
By synthesizing these insights, we realized the core issue: there was no structured pathway to guide learners through an educational journey tailored to their abilities and needs.
Problem Statement
Industry Landscape
When analyzing existing educational platforms, I gained valuable insights into how gamification and adaptive learning models enhance engagement. While they offered great features, there was ample opportunity for Kahoot! Kids to integrate a more personalized, structured learning experience. One that's aligned with the Kahoot! brand and user base.
SplashLearn​​​​​​​
- Access fixed amount of games for free and upgrades to unlimited access
- Learning path: reading and math
- Business model: Freemium

Sago Mini
- Access fixed amount of games for free and subscribe for monthly updates
- Learning path: not available, grouping by topics and learning subject
- Business model: Freemium
Albert Junior
- Access to everything in trial period or after subscription
- Learning path: category based
- Business model: Free trial
Skidos
- Access to everything after subscription
- Learning path: not available
- Business model: Paid only
LingoKids
- Access to everything after subscription, free users get ten random games per day
- Learning path: subjects, age, academic path
- Business model: Freemium
Findings
Based on the research, key takeaways were defined by outlining user needs for both parents and kids, as well as the business value of covering these needs. The research also allowed for further insight on the opportunities of implementing this feature.
Key takeaways:
Opportunities:
Analysis and Planning
Before defining a solution, I conducted a thorough analysis of user needs, existing pain points, and potential opportunities. By mapping out different user journeys, I identified gaps where children faced frustration or disengagement.
Solutions
Synthesizing this research and analysis helped create a blueprint for the ideal learning path—one that balanced structured progression with flexibility by enhancing the onboarding process, a dashboard to track progress and insights and a launchpad that directs children on their next steps. These elements work together to ensure that kids remain engaged while advancing at an inclusive pace, making learning both effective and enjoyable.
Conceptualization
Low Fidelity Wireframes
Final Flow
Implemented Design
Results & Metrics
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